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This page shows how to create all necessary tools for Qtopia development
on Mac OS X. After these are in place, you will be able to compile
Qtopia applications, test them on the Mac, and then cross-compile them
for the Zaurus.
Due to Trolltech's licensing policy, you are only allowed to develop
free software with these tools. Any commercial development requires a
commercial license (see
here).
The instructions here only work for Qtopia 1.6 (as opposed to 1.5 which
is used on older Zaurus models). However, if you don't use any specific
1.6 features (intentionally or unintentionally), you can develop software
for 1.5 without problems.
12/20/2003
New script for compiling the Qtopia environment using Mac OS X 10.3
(Panther)
Before you start, you need to create a cross compiler as shown
here.
You also need an X server (e. g.
Apple's X11) and the X11 SDK which
is part of Apple's Developer Tools (unfortunately not included
by default, so you have to manually select it when
installing the developer tools).
Finally, the following archives are required:
The patches only work with the specified versions!
First, copy the downloaded archives to the same <arc-dir> as the ones
for the cross-compiler (see these instructions).
You may also use symlinks.
If you're using Mac OS X 10.2 (Jaguar), continue by downloading and executing this
script which works like this:
> /some/path/makeqpe.sh --srcdir <src-dir> --workdir <work-dir> --arcdir <arc-dir>
If you're using Mac OS X 10.3 (Panther), use
this script:
> /some/path/makeqpe-panther.sh --srcdir <src-dir> --workdir <work-dir> --arcdir <arc-dir>
The directories must be the same as for the cross-compiler (do not create new
ones or the script won't work!). makeqpe.sh will first create a
native Qtopia version, then a cross-compiled one.
Be warned: It will take several hours until everything
is built (measured on my iMac G4/800)!
Unfortunately, Qtopia's configure scripts ask you to agree to their license
conditions (based on which versions you downloaded/purchased). Thus, you cannot
run the build unattended but have to agree to the license three times (Qt/X11 native
and Qt/Embedded native and cross).
While these checks could be removed easily, I didn't do so because it
seems unfair (or even illegal).
The native Qtopia version needs the Qt/Embedded Virtual Framebuffer (qvfb)
to run. Qvfb is an X11 application that provides a display server for Qtopia.
The easiest way to start qvfb is to run this
script in an xterm:
> /some/path/qvfb.sh --srcdir <src-dir>
where <src-dir> is the same directory as the <src-dir> used for
building (see above).
After qvfb is running, you can run Qtopia. An easy way to do so is to
execute this script in an
xterm:
> /some/path/qpe.sh --srcdir <src-dir>
You should now see something similar as shown in the screenshot on the top
of this page. Welcome to Qtopia!
After you got Qtopia up and running, you can look
here for a
mini-tutorial on developing Qtopia applications on the Mac.
While most parts are working fine, there is still work to do:
- The system info application crashes (not examined yet).
- There is no sound.
- libffmpeg, atd, mediarecorder, quickexec, symlinker, and embeddedkonsole
(the terminal application) aren't working yet.
- The virtual keyboard works horribly slow.
- The patches could be cleaner ;-)
Note that this refers to the native version. I haven't encountered a problem
with the cross-compiled one yet.
Libs necessary for cross-compiling Qtopia (copied from the Zaurus) (64 KB) | zaurus-libs.tgz |
Patches for Qt/X11, Qt/Embedded, and Qtopia (06/16/2003, 16 KB) | qpe-patches.tgz |
Script for creating native and cross versions of Qtopia (OS X 10.2 version, 09/12/2003, 12 KB) | makeqpe.sh |
Script for creating native and cross versions of Qtopia (OS X 10.3 version, 12/20/2003, 12 KB) | makeqpe-panther.sh |
Starter script for qvfb (06/10/2003, 4 KB) | qvfb.sh |
Starter script for qpe (06/10/2003, 4 KB) | qpe.sh |
Last update: 02/05/2004
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